Deadlock Rank Distribution: Average Rank, Top 10%, And Every Medal
See the current Deadlock rank distribution, average rank, top-10% and top-1% thresholds, every medal in order, and the limits of tracker data.
A rank chart is only useful when player share, match share, sample, and date are all visible.
Updated July 21, 2026: The current public Deadlock rank-distribution snapshot puts the median tracked player at Emissary 5. The top 10% begins around Phantom 6, while the top 1% begins around Eternus 3. Oracle is the largest named rank, and Oracle 1 is the largest single subrank in the selected 30-day sample.
Those figures come from Deadlock LAB’s rank page, not a complete Valve census. Its displayed 30-day view contains 331,833 tracked ranked players and 3,263,616 matches. Use the numbers as a dated estimate of the visible ladder, not as official fixed MMR cutoffs.
Deadlock Rank Distribution At A Glance
| Question | Current tracker answer |
|---|---|
| Average or median rank | Emissary 5 |
| Largest named rank | Oracle, with 14.4% of tracked players |
| Largest single subrank | Oracle 1, with 2.70% of tracked players |
| Top 10% starts | Approximately Phantom 6 |
| Top 1% starts | Approximately Eternus 3 |
| Tracked players | 331,833 in the selected 30-day view |
| Tracked matches | 3,263,616 in the selected 30-day view |
The median is the best short answer to “what is the average Deadlock rank?” Half of the sampled players sit at Emissary 5 or below and half sit above it. That does not mean Emissary 5 is a permanent skill boundary. The population, sample, and badge distribution can move.
All Deadlock Ranks In Order
Deadlock currently has 11 named competitive medals from Initiate through Eternus. Each has six subranks, giving the visible ladder 66 numbered levels. Obscurus is the uncalibrated placement state and is not counted as one of the 11 ranked medals.
| Order | Rank | Tracked player share | Approximate percentile span |
|---|---|---|---|
| 1 | Initiate | 3.6% | Bottom 3.6% |
| 2 | Seeker | 7.3% | Top 96.4% to 90.3% |
| 3 | Alchemist | 7.9% | Top 89.1% to 82.6% |
| 4 | Arcanist | 10.7% | Top 81.2% to 72.5% |
| 5 | Ritualist | 13.1% | Top 70.5% to 59.9% |
| 6 | Emissary | 13.5% | Top 57.4% to 46.1% |
| 7 | Archon | 13.0% | Top 43.9% to 33.4% |
| 8 | Oracle | 14.4% | Top 31.0% to 18.3% |
| 9 | Phantom | 8.1% | Top 16.5% to 10.0% |
| 10 | Ascendant | 6.9% | Top 8.5% to 2.0% |
| 11 | Eternus | 1.5% | Top 1.5% |
The small gaps between displayed percentile spans come from subrank boundaries and rounded values on the tracker. The shares add to approximately 100% after rounding. Do not read the table as Valve publishing an exact hidden-MMR conversion chart.
What Rank Is The Average Deadlock Player?
In the selected 30-day sample, the median player is Emissary 5. Emissary as a whole represents 13.5% of tracked players, and the ladder crosses its halfway point near the top of that medal.
“Average” can mean three different things:
- Median player: the point with half the sample below and half above. That is Emissary 5 here.
- Most common medal: the named rank containing the largest share. That is Oracle at 14.4%.
- Most common subrank: the single badge level with the highest share. That is Oracle 1 at 2.70%.
All three statements can be true because they answer different questions. Using “Oracle is average” because it has the largest named share would confuse the mode with the median.
What Rank Is Top 10% In Deadlock?
The current tracker threshold puts the top 10% at approximately Phantom 6. Phantom spans about the top 16.5% through 10.0%, while Ascendant covers roughly the top 8.5% through 2.0%.
That makes Phantom the transition into the top end of the ladder rather than a single uniform skill bucket. A Phantom 1 player sits in a much larger percentile band than a Phantom 6 player. When comparing ranks, include the subrank instead of treating every player with the same medal name as interchangeable.
What Rank Is Top 1% In Deadlock?
The current top-1% threshold is approximately Eternus 3. Eternus as a whole contains about 1.5% of tracked players, so the first two Eternus subranks extend outside the strict top-1% line.
The top of the ladder is also where sampling and activity differences matter most. A small cohort that plays many matches can represent more match volume than its player share suggests. Use player share for “how many players are here” and match share for “where games are being played.”
Player Share Versus Match Share
| Metric | What it counts | Best use |
|---|---|---|
| Player share | Unique tracked ranked players assigned to each rank | Estimating population distribution and percentiles |
| Match share | Tracked ranked matches associated with each rank | Seeing where queue activity is concentrated |
| Activity index | Matches per player compared with the sample average | Finding ranks that play more or less than average |
| Visible badge | The rank shown in the client or profile | Describing current placement, not revealing exact hidden MMR |
A rank can have a modest player share and a large match share when its players queue frequently. That does not mean the rank contains more people. It means the smaller group creates more games per person.
Why Deadlock Rank Charts Disagree
Tracker pages can disagree without one of them necessarily fabricating data. They may use different windows, account filters, match filters, badge sources, refresh schedules, and rules for incomplete profiles.
| Difference | How it changes the chart |
|---|---|
| 7-day versus 30-day window | A short window reacts faster to a patch but has more volatility. |
| Players versus matches | Heavy grinders receive more weight in a match-share chart. |
| Current badge versus match rank | A profile snapshot and the average rank of a played match answer different questions. |
| Tracked versus all accounts | Public tracker coverage may over- or under-represent parts of the ladder. |
| Rounding and subrank boundaries | Percentile spans can show small gaps or totals slightly above or below 100%. |
| Refresh timing | Two correct snapshots can disagree after a redistribution or large patch. |
Our Deadlock stats tracker comparison explains which sites are strongest for rank, match history, builds, and raw data. The Deadlock leaderboard guide covers the separate question of player and hero leaderboards.
How Deadlock Rank Percentiles Work
On October 10, 2025, a Steam discussion preserving Yoshi’s rank update said badges had previously been tied to fixed backend skill ranges. Valve globally rebalanced badges after new players and a shifting distribution caused ranks to clump.
That history matters when reading a current chart. A visible badge is a label placed on a moving competitive population, not a permanent conversion from one public MMR number. The tracker can estimate rank bands from observed data, but Valve does not publish a stable table saying a particular hidden-MMR value must always equal a particular badge.
Our October 2025 rank-update explainer covers that change in context. It also explains why a global redistribution can move badges even when the underlying matchmaker is a separate concern.
How To Check Your Deadlock Percentile
- Find your current visible medal and numbered subrank in the client.
- Open a rank-distribution tracker and select a documented time window.
- Match your exact subrank, not only the medal name.
- Read the player-share percentile rather than the match-share percentage.
- Record the date because a later redistribution can change the threshold.
If a tracker cannot find your profile, do not substitute a hero leaderboard or a site’s proprietary rating and call it your official rank. Third-party MMR estimates can be useful, but they are not automatically the same number Valve uses internally.
Deadlock Rank Distribution FAQ
What is the average rank in Deadlock?
The median tracked rank in the selected 30-day snapshot is Emissary 5. Oracle is the largest named medal, but that is the mode rather than the median.
What Deadlock rank is top 10%?
The top 10% begins around Phantom 6 in the current tracker snapshot. Ascendant players are roughly inside the top 8.5%, depending on subrank.
What Deadlock rank is top 1%?
The top 1% begins around Eternus 3. Eternus overall represents approximately 1.5% of tracked ranked players.
How many ranks are in Deadlock?
There are 11 named ranked medals with six subranks each, for 66 visible ranked levels. Obscurus is the placement or uncalibrated state.
What are the Deadlock ranks in order?
From lowest to highest: Initiate, Seeker, Alchemist, Arcanist, Ritualist, Emissary, Archon, Oracle, Phantom, Ascendant, and Eternus.
Does Valve publish exact MMR cutoffs?
No stable public table maps exact hidden MMR values to every badge. Tracker MMR bands are estimates derived from observed ranked data.
Why did my rank move after a redistribution?
Valve has globally rebalanced visible badges when the player distribution shifted and ranks clumped. That can change the badge attached to a relative ladder position without providing a public one-to-one MMR conversion.
The Short Version
Emissary 5 is the current median tracked rank, Phantom 6 is roughly the top-10% line, and Eternus 3 is roughly the top-1% line. Oracle is the most populated medal. Keep the date and source beside every chart, because third-party trackers measure samples and Valve does not publish fixed public MMR cutoffs for all 66 subranks.
Reproduce the data: The Deadlock API guide explains MMR routes, filters, identifiers, rate limits, and how to preserve a dated query.
More Deadlock guides
Move from the fundamentals into heroes, items, builds, and current match data.