Deadlock Crosshair Generator
Build a custom reticle, preview it live, and copy the exact Deadlock console commands.
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Import an existing crosshair code
How To Use The Deadlock Crosshair Generator
- Choose a preset or adjust the color, gap, width, height, line opacity, and dot controls.
- Use the map, dark, and light preview modes to check whether the reticle stays visible.
- Leave Static Pip Gap on for a fixed reticle, or turn it off to preserve the game's spread response.
- Select Copy Code, open Deadlock's console with F7, paste the commands, and press Enter.
- Test the result in hero sandbox because some heroes and abilities can render the reticle differently.
The preview is an approximation of the Source 2 reticle. Deadlock is still in development, and per-hero spread behavior, unusual negative gaps, line borders, and client updates can make the in-game result differ by a few pixels.
Deadlock Crosshair Commands
| Command | What it changes |
|---|---|
citadel_crosshair_color_r/g/b | Red, green, and blue color channels from 0 to 255. |
citadel_crosshair_pip_gap | Distance between the center and the four line pips. |
citadel_crosshair_pip_width | Thickness of each line pip. |
citadel_crosshair_pip_height | Length of each line pip. |
citadel_crosshair_pip_opacity | Line visibility from 0 to 1. |
citadel_crosshair_pip_border | Turns the dark border around line pips on or off. |
citadel_crosshair_pip_gap_static | Keeps the pip gap fixed instead of responding to weapon spread. |
citadel_crosshair_dot_opacity | Center-dot visibility from 0 to 1. |
citadel_crosshair_dot_outline_opacity | Dark outline visibility around the center dot. |
Which Crosshair Should You Start With?
A cyan or high-visibility pink cross is the safest general starting point because Deadlock's fights mix dark streets, bright ability effects, health bars, and moving targets. A small dot creates less clutter, but it is easier to lose during movement and can provide less information about spread. A cross plus dot keeps a clear center while preserving stronger peripheral visibility.
Do not treat a professional player's code as a universal accuracy upgrade. Display size, resolution, color perception, hero choice, and how quickly you lose the reticle in a crowded fight matter more than the name attached to a preset. Start slightly larger than you think you need, then reduce it only when it remains easy to reacquire.
Static Gap Versus Dynamic Spread
Static Pip Gap keeps the four pips fixed while firing. Turning it off allows the game to move the pips as weapon spread changes. Static is visually consistent and familiar to players coming from tactical shooters. Dynamic behavior can communicate bloom, but it also makes the reticle move during the exact moment you are trying to track a target.
Some heroes and charged abilities have produced crosshair differences or bugs in public forum reports. Test your chosen code on the heroes you actually play instead of assuming one sandbox screenshot represents every weapon.
Deadlock Crosshair FAQ
How do I open the Deadlock console?
Press F7 in the default setup, paste the generated command string, and press Enter. If F7 does not open it, check the console binding in Deadlock's settings because key assignments can change.
Can I make a dot-only crosshair?
Yes. Set line opacity to 0 and dot opacity to 1, or choose the Clean Dot preset. The in-game dot size is less flexible than the surrounding pips.
What does Static Pip Gap do?
It prevents the four line pips from expanding and contracting with weapon spread. Turn it on for a fixed crosshair and off when you want spread feedback.
Why does my crosshair look different in game?
The browser preview approximates the game's geometry. Resolution scaling, borders, negative gaps, hero-specific spread, charged abilities, and Deadlock updates can change the exact rendered result.
Does the generator install anything?
No. It runs in the browser and produces plain console commands. The downloaded CFG is a text file containing the same commands.
Are these official Valve presets?
No. DramaLock is independent from Valve. The commands are current public Deadlock console settings, while the presets are practical starting points created for this tool.
Source note: Command names and import behavior were checked against current Deadlock crosshair tools, published console strings, and Valve forum reports on July 21, 2026.
For performance and visual clarity beyond the reticle, use our Deadlock competitive settings guide. The beginner guide covers the aim, lane, soul, and objective fundamentals that a crosshair cannot replace.