Victor Shocking Reanimation In Deadlock: How The Rebirth, Stun, And June 11 Cooldown Nerf Work
Victor 4 is Shocking Reanimation, the lethal-damage rebirth ultimate that got a longer base cooldown and a smaller T3 cooldown cut on June 11.
Shocking Reanimation is Victor making death wait outside until the channel finishes.
Short answer: Shocking Reanimation triggers after Victor takes lethal damage. It releases a slowing wave, then after a brief channel Victor reanimates, dealing spirit damage and stunning nearby enemies.
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Shocking Reanimation Victor releases a slowing wave after lethal damage, channels, then reanimates with spirit damage and a nearby stun. |
Current Mechanics
Deadlock.one’s current Victor data lists Shocking Reanimation with a 3-second channel duration, 240-second cooldown, 18m radius, 50 percent rebirth health, 200 damage with 2.0 scaling, 1.5-second stun duration, -120 percent move speed, and 3-second slow duration.
This is not just a second health bar. It is a threat around the death point. Enemies who overcommit into Victor have to decide whether finishing him is worth standing near the reanimation blast.
Upgrade Path
- 1 AP: while on cooldown, gain +15 percent fire rate and 6.0 spirit damage per bullet.
- 2 AP: gain +50 rebirth health.
- 5 AP: gain +175 damage, +1.5s stun, and -110s cooldown.
The 1 AP upgrade is unusual because it gives Victor a benefit while the ultimate is unavailable. The 2 AP upgrade improves the comeback body. The 5 AP upgrade still hits hard, but its cooldown reduction was trimmed on June 11.
The June 11 Cooldown Nerf
Valve’s official Minor Update – 06-11-2026 increased Shocking Reanimation cooldown from 230s to 240s. It also reduced T3 from -120s cooldown to -110s, while increasing T3 damage from +150 to +175.
That means the current ultimate is slower to return than it was before June 11, and the upgraded cooldown cut is smaller, but the upgraded blast hits harder. The May 31 minor update had already reduced Shocking Reanimation T3 from -130s cooldown to -120s, so this is part of a repeated cooldown trim.
How To Use It
Shocking Reanimation is strongest when the enemy has to stand near Victor to finish the job. If he dies alone and far from the fight, the reanimation can become a delay instead of a reversal. If he dies in the middle of a committed fight, the slow, channel, damage, and stun can punish the cleanup attempt.
Rejuv’s February 21, 2026 Victor guide makes the right caution: the delayed stun is not guaranteed, so treat Shocking Reanimation as second life plus area denial, not a magic “I died, you lose” button. It can split a team fight or make enemies abandon a spot, but only when Victor and his team understand the setup.
Because the 1 AP upgrade rewards Victor while the ultimate is on cooldown, the ability also changes how he plays after it fires. He loses the rebirth threat, but gains fire rate and spirit damage per bullet until it returns.
Counterplay
Track whether Shocking Reanimation is available. If it is up, decide who can safely trigger it and how the team exits the radius. If it is down, Victor loses the rebirth threat but may have the 1 AP gun-pressure bonus, so do not assume cooldown means harmless.
Lore And Context
Shocking Reanimation is Victor’s monster-movie promise: killing him is only the first administrative step. Mechanically, the channel and stun keep that fantasy honest; enemies can leave, but they have to respect the body on the floor.
Sources
Current mechanics and the ability icon were checked against Deadlock.one’s Victor page and the Shocking Reanimation modal. Patch context was checked against Valve’s May 31 and June 11, 2026 Steam News items. Video context came from Rejuv’s February 21, 2026 Victor In 3 Minutes.
For the broader Victor file, see DramaLock’s best heroes tracker guide, matchups guide, synergies guide, and Street Brawl tier list.
