
Ivy Stone Form In Deadlock: How The Stun, Heal, And Dive Timing Work
Ivy 3 is Stone Form, a defensive dive that makes her impervious, crashes down for damage and stun, and heals off max health.
Stone Form is Ivy remembering she is a gargoyle and making that everyone else's immediate scheduling problem.
Short answer: Stone Form turns Ivy into impervious stone, lets her crash into the ground, stuns and damages enemies nearby, and heals Ivy for a percentage of her max health.
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Stone Form Ivy turns into impervious stone, drops onto enemies, damages and stuns them, and heals herself for max health. |
Current Mechanics
Deadlock.one’s current Ivy data lists Stone Form with a 40-second cooldown, 3-second duration, 0.25-second cast delay, 8 m/s move speed, 6-meter radius, 75 damage, 0.75-second stun, and a 6 percent max-health heal. In plain language: Ivy buys herself safety, then makes the landing matter.
The ability is both a panic button and a punish button. Used too early, it announces that Ivy is out of answers. Used late, it can dodge lethal damage, land a stun, and turn a chase into a stalled-out enemy dive.
Upgrade Path
- 1 AP: increase the max-health heal.
- 2 AP: reduce cooldown by 25 seconds.
- 5 AP: add +1 second stun duration and increase damage spirit scaling.
The 2 AP upgrade is the tempo spike. A 25-second cooldown cut means Ivy can use Stone Form as part of repeated skirmishes instead of saving it like a museum artifact. The 5 AP upgrade turns the landing from a brief interruption into a real setup.
Key Patch Changes
Valve’s March 6, 2026 gameplay update increased Stone Form’s cooldown from 37 to 40 seconds, reduced its damage spirit scaling, and rebuilt its upgrades around max-health heal, cooldown reduction, and longer stun.
The March 21, 2026 update trimmed Stone Form scaling again, reducing base spirit scaling from 0.8 to 0.6 and T3 scaling from +2 to +1.7. The June 11, 2026 minor update fixed a bug where Stone Form could sometimes deal significantly more damage than intended.
How To Use It
Stone Form is strongest when the enemy has already committed. Let them step into Ivy, spend movement, or chase through Entangling Thorns, then crash down where the stun forces them to sit in the consequences.
The Dapper Rat’s April 2026 Ivy guide highlights the Air Drop, Entangling Thorns, and Stone Form sequence: pull or group enemies, make the ground bad, then land Stone Form to keep them there. That is the cleanest use case. The ability is not only survival; it is a way to make Ivy’s area control stop being optional.
Counterplay
Do not donate the landing. If Ivy has Stone Form up, chasing under her with no silence, stun, or displacement plan is how a winning fight gets awkward. Spread around the expected crash point, wait out the duration when possible, and punish after the landing if Ivy used it only to survive.
Anti-heal matters less against Stone Form than against Kudzu Connection, but it still reduces Ivy’s sustain package. The bigger counter is patience: force the stone, respect the stun radius, then hit the gargoyle when the cooldown is gone.
Lore Context
Stone Form is not subtle because Ivy is not pretending to be human. Deadlock.one’s story frames her as a gargoyle who woke up to protect the Arroyos. This ability is that origin story with a stun radius: protect first, ask questions after the pavement is cracked.
Sources
Current mechanics and the ability icon were checked against Deadlock.one’s Ivy page and the Stone Form modal. Patch history was checked against Valve’s March 6 gameplay update, the March 21 update, and the June 11 minor update. Video context came from The Dapper Rat’s How To Play Ivy guide.
For the broader Ivy file, see DramaLock’s Ivy lore guide and the current NekitBrokin Ivy build breakdown.
