
Pocket Flying Cloak In Deadlock: Current Cooldown, Teleport Uses, And The June Nerfs
Pocket Flying Cloak is the engage, escape, split-push, and punish window that decides whether Pocket is a threat or a mistake.
Flying Cloak is Pocket leaving a forwarding address with teeth.
Short answer: Flying Cloak is Pocket’s sentient escape route. Pocket launches a cloak forward, it damages enemies it passes, and Pocket can press the ability again to teleport to the cloak before its travel window ends.
| Image | Ability |
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Flying Cloak Pocket sends a damaging cloak forward, then can recast the ability to teleport to the cloak location. |
Current Mechanics
Deadlock.one’s current Flying Cloak modal lists a 25s cooldown, 5m radius, 60 damage with 1.3 spirit scaling, and a 3.8s lifetime. It is both damage and repositioning, but the teleport is the part enemies actually fear.
Flying Cloak can be used as a forward engage, a roofline escape, a fake-out, a wave-clear helper, or a Satchel combo piece. The mistake is treating every Cloak as a dive. Sometimes the strongest Cloak is the one that says, “I can leave whenever I feel like it.”
Upgrade Path
- 1 AP: +70 damage.
- 2 AP: +5 weapon damage for 6s.
- 5 AP: +1.6s lifetime and -12s cooldown.
T1 turns the pass-through damage into a real poke and wave-clear tool. T2 rewards Pocket for staying in the fight with gun damage. T3 is the mobility breakpoint, but Valve has trimmed it twice in recent patches, so do not rely on older -14s guide math.
Key Patch Changes
Valve’s Gameplay Update – 03-06-2026 reduced Flying Cloak cooldown from 32s to 26s, reduced damage from 70 to 60, increased duration from 3.4s to 3.8s, changed T1 to +70 damage, changed T2 to +5 weapon damage on cast for 8s, and changed T3 to +1.6s travel time and -14s cooldown.
Valve’s Gameplay Update – 05-22-2026 reduced Flying Cloak T2 weapon damage duration from 8s to 6s. Valve’s Minor Update – 05-31-2026 reduced T3 from -14s cooldown to -13s, and the Minor Update – 06-11-2026 reduced it again from -13s to -12s.
How To Use It
Before you cast Flying Cloak, decide whether it is your entrance or your exit. If it is your entrance, you need Satchel, stamina, terrain, or backup ready. If it is your exit, throw it somewhere the enemy cannot easily follow, then make them choose between chasing the cloak and surviving the rest of Pocket’s kit.
Mobalytics’ Pocket guide correctly stresses having an escape plan before the engage. In Vegas’s June 6, 2026 tier-list discussion, Cloak’s low downtime is part of why Pocket can split-push and avoid punishment. Vegas’s May 27 Pocket gameplay also points toward modern builds spending early points in Cloak and Satchel before maxing Affliction.
Counterplay
Track the cloak, not just Pocket. If Pocket uses Cloak forward and cannot teleport safely, that is your punish window. Slowing Hex, silence, Curse, knockdowns, and well-timed crowd control are the clean answers because they attack the movement plan before the stylish exit happens.
Lore And Context
Pocket’s story says Arin Fairfax survives by hiding their identity and fighting with tools that make close encounters survivable. Flying Cloak is that identity crisis turned into movement: a weapon, an escape route, and a disappearing act all pretending to be one button.
For more evergreen Deadlock guides, see DramaLock’s best heroes tracker, matchups guide, synergies guide, and Street Brawl tier list.
Sources
Current mechanics and icon context: Deadlock.one’s Pocket page, the Flying Cloak modal, and Mobalytics’ Pocket guide. Patch history: Valve’s March 6, 2026 gameplay update, May 22, 2026 gameplay update, May 31, 2026 minor update, and June 11, 2026 minor update. Video context: Vegas, Vegas gameplay, Deathy, and DuckFilms.
