Apollo Itani Lo Sahn In Deadlock: How The Slow-Motion Slash And Execute Damage Work
Apollo 4 is Itani Lo Sahn, a charged long-range slash that traps enemies in slow motion, blocks healing and actions, and detonates delayed execute-style damage.
Itani Lo Sahn is where Apollo stops fencing politely and lets Ixia arrive with a damage number.
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Itani Lo Sahn is Apollo’s charged finisher: a long-range slash that traps enemies in slow motion, blocks action and healing, then cashes out delayed damage with extra bite against low-health targets. |
Short answer: Apollo’s ultimate, Itani Lo Sahn, charges a long-range slash. Enemies it hits cannot act or heal and are trapped in slow motion. When the effect ends, they take delayed damage, with extra punishment against targets at or below half health.
This is Apollo’s loudest lore button and his clearest finisher. Flawless Advance is fencing technique. Riposte is discipline. Itani Lo Sahn is the ancestral blade, the Ixian mask, and the part of Apollo that stops pretending this is only a school sport.
Current Mechanics
Deadlock.one’s current Apollo modal lists Itani Lo Sahn with a 1.5-second cast delay, 125-second cooldown, 7-meter radius, 27-meter dash range, 70 impact damage, and 200 delayed damage with 2.6 spirit scaling. The debuff duration is listed at 1.8 seconds.
The important effect is control. Struck enemies cannot take action or heal while stuck in slow motion. During that slow-motion state, Apollo is invulnerable, while affected enemies take reduced damage. Deadlock.one lists that time-slow damage reduction at 70 percent.
The ability can be held to delay the cast. That means Itani Lo Sahn is not only a big slash; it is also a threat you can hang in the air for timing, baiting, or waiting for a target to lose their escape path.
Upgrade Path
- 1 AP: gain 8 meters of dash range.
- 2 AP: reduce cooldown by 40 seconds.
- 5 AP: gain 40 bonus damage.
The first upgrade makes the threat reach farther. The second changes the rhythm by taking a huge slice off the cooldown. The final rank pushes the finisher identity harder.
Damage And Thresholds
- Impact damage: 70.
- Delayed damage: 200, with current public scaling listed at 2.6.
- Bonus damage: 60 percent against targets at or below the 50 percent low-health threshold.
- Time-slow damage reduction: 70 percent while the victim is suspended.
That damage profile explains why the ability feels like an execution move without being a simple instant execute. The slash marks the target, the slow-motion state interrupts normal play, and the delayed damage creates the finish. If the target is already at half health or below, the bonus damage makes the ending much uglier.
Key Patch Changes
Apollo’s February 12, 2026 release post, Apollo – A Cut Above, framed Itani Lo Sahn as Apollo donning his fencer’s mask and channeling Ixia’s might for the final blow.
The March 6, 2026 gameplay update pulled the ultimate away from its launch shape. Valve reduced base damage from 225 to 190, increased spirit scaling from 1.6 to 2.3, and made the hit width stop scaling with radius increases.
The May 31, 2026 minor update gave the ability some power back: damage rose from 190 to 200 and spirit scaling rose from 2.3 to 2.6. As of June 16, 2026, that is the current official number direction I found in Valve’s Steam news feed.
How To Use It
Use Itani Lo Sahn when the delayed damage actually has a job. It is at its best when an enemy is already committed, already low enough for the threshold to matter, or caught in a fight where losing actions and healing for the debuff window breaks the whole play.
DuckFilms’ April 28 Apollo Character Guide gives the clean practical version: charge the long-range slash, catch enemies in the slow-motion state, then cash out the delayed damage. The same guide’s later counterplay section is useful for a less glamorous truth: careless startup can be stopped by enemy control, so do not cast the royal anime moment directly into every ready stun.
Holding the cast is the elegant part. The threat of the slash can make people dodge early, panic-use movement, or split from teammates. The release should punish that mistake. If you fire it as soon as the button lights up, you give away the one piece of the ability that lets Apollo look royal instead of merely impatient.
Because enemies take reduced damage while trapped in slow motion, teammates should understand the sequence. The mark is not a normal burst window where everyone empties damage into the target immediately. It is a setup into delayed payoff.
Counterplay
Make Apollo spend the charge under bad conditions. Break line, force awkward terrain, hold movement until he releases, and treat the half-health threshold like a danger sign. If you are already low and Apollo still has ultimate, every greedy step forward is an invitation.
Deadlock Mythbusters’ February 15 video, These Apollo Riposte Myths are RUINING your game, is useful as a control-interaction checklist for Itani Lo Sahn startup. It is also older than later Apollo balance passes, so the safe evergreen lesson is not a giant table of permanent edge cases. The safe lesson is simpler: hard control and immobilize effects are the first things to test when you need to stop the charge.
Also track cooldown. A 125-second base cooldown is not small, and the 2 AP upgrade changes the rhythm by cutting 40 seconds from it. When Itani Lo Sahn is down, Apollo still has a dangerous kit, but he loses the slow-motion finisher that makes his duels feel theatrical.
Lore And Context
Valve’s Apollo release post frames the ultimate as Apollo wearing his fencer’s mask and channeling Ixia’s might. The lore elsewhere places him as a North Ixian student in New York, training with his family’s ancestral blade while waiting for the day he is called home. Itani Lo Sahn is that home bleeding through the match.
That is why the ability feels different from the rest of the kit. Disengaging Sigil and Flawless Advance are footwork. Riposte is fencing logic. Itani Lo Sahn is ceremony with a damage number.
Sources
- Deadlock.one Apollo page and Itani Lo Sahn modal for current public mechanics, numbers, icon, and lore context.
- Valve/Steam patch notes: Apollo – A Cut Above, March 6, 2026 gameplay update, and May 31, 2026 minor update.
- Video context: DuckFilms, Apollo Character Guide: Abilities & Strategy in Deadlock, and Deadlock Mythbusters, These Apollo Riposte Myths are RUINING your game.
