Deadlock’s June 12 Shiv Hotfix Cleans Up Killing Blow After The Cooldown Nerf
A Discord-sourced June 12 update says Shiv's Killing Blow no longer gets the extra cooldown when it hits an enemy without executing, alongside threshold visuals and bug fixes.
Shiv still pays for bad attempts. He should not pay the increased cooldown when Killing Blow actually hits an enemy.
Deadlock’s June 12, 2026 follow-up was not another broad balance sheet. The Deadlock Wiki update page, citing Yoshi on Discord, lists a focused Shiv pass for Killing Blow one day after Valve’s June 11 patch made missed or failed executes more expensive.
The important line is mechanical: Killing Blow cooldown is not increased if the ability hits any enemy, even if it does not execute. That matters because the June 11 patch added a harsher rule where Killing Blow picked up extra cooldown whenever it did not execute a player. The June 12 note narrows the punishment away from every non-lethal hit and toward actual whiffs or bugged interactions.
The same mini-update also says the execute-threshold visuals were improved, bugged interactions where Killing Blow missed enemies were fixed, and a case where the ability incorrectly received increased cooldown on execute was cleaned up. That is the kind of hotfix that sounds small until you play the hero. Shiv’s ultimate is a commitment tool, and bad feedback around whether the target is executable can turn a balance nerf into a readability problem.
Why This Matters For Shiv
June 11 made Killing Blow more demanding by adding a cooldown tax when it failed to execute. That is a reasonable balance lever if the game is trying to stop Shiv from using the button as low-risk mobility or poke. It is much less reasonable if a hit that connects, damages, and fails to execute because the target is above threshold is treated the same as a clean miss.
The June 12 cleanup points at that exact edge. If the note is read literally, Shiv players still need to land the ability and still need to respect the execute threshold, but they should not be double-punished for a connected non-execute. Better visuals should also make the new risk easier to judge before committing.
The Source Caveat
This is not a separate Steam News patch note. SteamDB records a June 12 build with no official public notes attached beyond changed files, while the specific Shiv notes come from the Deadlock Wiki page citing Yoshi on Discord. That is enough for a short hotfix story, but it is not the same sourcing level as Valve’s public June 11 Steam announcement.
The practical takeaway is simple: the June 11 Killing Blow nerf is still the headline balance change, but the June 12 follow-up appears to make the rule less clumsy. Shiv still pays for bad attempts. He should not, according to the follow-up note, pay the increased cooldown when Killing Blow actually hits an enemy.
Source Notes
- Deadlock Wiki: Update:June 12, 2026, citing Yoshi on Discord.
- SteamDB: Build 23706258 on June 12, 2026.
- DramaLock context: June 11 patch recap.