Deadlock’s June 11 Patch Reworks Holliday, Hits Silver, And Keeps Trimming The Urn
Valve's latest public Deadlock patch notes went live late on June 11, 2026, with Urn bounty cuts, stronger comeback kill rewards, a Holliday Powder Keg rework, and a sharp Silver Lycan Curse nerf.
This is a minor update only if you read patch notes by weight class.
Valve’s latest public Deadlock patch notes are the Minor Update – 06-11-2026, posted through Steam late on June 11, 2026 in North America. The timing is why this one feels newer than the date stamp: Steam’s news feed shows the official announcement landing at 2026-06-12 00:59 UTC, which is 7:59 p.m. CDT on June 11.
The patch is also doing more than the word “minor” wants to admit. Valve cut Urn value again, pushed comeback kill bounties upward, reworked Holliday’s Powder Keg, hit Silver’s Lycan Curse hard, and touched a long list of heroes including Apollo, Grey Talon, Seven, McGinnis, Warden, Viscous, Calico, Graves, Victor, Pocket, Paige, and Vindicta.
The cleanest read is that Valve is still trying to stop Deadlock from turning early control into one long administrative lockout. Urn give-up time dropped from 75 seconds to 60 seconds. Urn bounty dropped by 10 percent, while the trailing-team version remains unreduced. Kill comeback bounty values went up by 8 percent. Breakables also hand out less permanent health now, down from 15/25/35 to 15/20/30 across levels.
That is not one isolated balance tweak. That is a cluster. Less reward for the leading team cashing an Urn. More money for kills when a team is trying to claw back. Less permanent health snowball from map clutter. After the June 4 Urn rework, this patch reads like Valve tightening the screws on the new objective shape rather than rolling it back.
Holliday is the easiest hero headline because Powder Keg changed in ways players will actually feel. The ability now has an alt-cast that places the barrel at her feet, starts with two charges, and received launch-angle and velocity improvements. The tradeoff is real: charge time doubled from 3.5 seconds to 7 seconds, and spirit scaling fell from 1.6 to 1.4. The upgrade path changed too, with T2 becoming +1 charge and T3 moving into a bigger damage/scaling and lower charge-time package.
That is not just “buff” or “nerf.” It is Valve trying to make Powder Keg more usable while keeping the repeat-cast ceiling on a leash. Holliday also lost some Bounce Pad room, with landing radius down from 12 meters to 9 meters, while T3 now adds stomp stun only when triggered from Holliday.
Silver got the sharper one-line nerf. Lycan Curse cooldown jumped from 40 seconds to 70 seconds, and T3 no longer heals. There is not much mystery there. When an ability picks up a 30-second cooldown increase and loses healing at its top upgrade, the patch note is not whispering. It is writing in marker.
Apollo’s changes are more about feel and skill expression. Disengaging Sigil velocity rose by 50 percent, its vertical-to-horizontal launch ratio changed from 1.5:1 to 1:1, and directional input can now bias the launch. The upgrades were reworked as well, including a T3 recast window, while Flawless Advance now allows Apollo to parry during it. That should make Apollo more expressive without needing to pretend every number is a direct damage buff.
The rest of the sheet is broad enough to matter. Grey Talon lost gun DPS and bullet damage growth, while Rain of Arrows got slightly longer cooldown math. Seven lost bullet damage growth and a bit of Power Surge T3 duration, though Storm Cloud now hits breakables. McGinnis had Mini Turret DPS rescaled around higher spirit investment, T3 fire rate cut from +30 percent to +25 percent, and Heavy Barrage DPS reduced from 22.5 to 21, which lands neatly after the recent McGinnis winrate discourse.
Warden is mixed but not boring: shorter bullet falloff and Alchemical Flask damage/scaling reductions on one side, stronger Willpower scaling and Last Stand lifesteal/duration/cooldown upgrades on the other. Viscous looks happier, with Puddle Punch T2 lifesteal up from +40 percent to +60 percent and Goo Ball T2 now adding +10 percent Bullet and Spirit Resist. Calico also gets cleaner melee-pressure support from Gloom Bombs and stronger Return to Shadows numbers.
There is one caveat worth keeping clean. SteamDB shows later Deadlock builds on June 12 and June 13 UTC, but those pages do not have official patch notes attached. Until Valve publishes notes or a primary source explains those builds, the safe public story is still the June 11 minor update.
So yes, there is a fresh Deadlock patch to cover. No, it is not a separate June 13 balance manifesto. It is the June 11 patch arriving late enough to haunt the weekend, with Valve once again trying to make the Urn less decisive, Holliday less awkward, and Silver less capable of turning Lycan Curse into a full-service insurance plan.
Source note: Primary source is Valve’s June 11, 2026 Deadlock Steam News post. SteamDB is used only to contextualize later unnoted builds, not as proof of additional balance changes.